Skip to content

YSort

Set Z-order from Y position for depth illusion in top-down/isometric views.

Authors and contributors to this experimental extension: (not specified).


Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.

This is useful for:

Tip

Learn how to install new extensions by following a step-by-step guide.

YSort

Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.

No expressions for this behavior.


This page is an auto-generated reference page about the YSort extension for GDevelop, the open-source, AI-powered, cross-platform game engine designed for everyone. Learn more about all GDevelop extensions here.